AI Insights · Timothy · April 2023
Top 5 Third Person Games in Malta Q1 2023: Performance Insights
Discover the performance trends of the top 5 third-person games in Malta during Q1 2023, including data on downloads and revenue.
In the first quarter of 2023, the top five third-person games on a unified platform in Malta showed varying performance trends in terms of weekly downloads and revenue. Let's dive into the details of each app's performance, based on data from Sensor Tower.
PUBG MOBILE by Tencent Mobile International Limited had a notable presence. Weekly revenue saw fluctuations, starting around $1.9K at the end of December and reaching a low of approximately $635 in mid-January. However, it bounced back to around $1.7K by mid-March. Weekly downloads experienced a dip mid-quarter, bottoming out at 72K in late February but rebounded to 148K in mid-March.
DRAGON BALL LEGENDS from Bandai Namco Entertainment Inc. exhibited declining trends in both revenue and downloads. Revenue started at about $1.4K in late December and decreased to roughly $197 by the end of March. Downloads also declined from 90K in late December to 42K by the end of March.
Genshin Impact, published by COGNOSPHERE PTE. LTD., showed a mixed performance. Revenue began at approximately $891 in late December, dipped to $173 in late January, and then surged to $1.3K by mid-March. Downloads followed a downward trend, starting at 97K in late December and ending at 46K by the end of March.
DRAGON BALL Z DOKKAN BATTLE, also from Bandai Namco Entertainment Inc., experienced a general decline in revenue early in the quarter, from about $1.3K in late December to $126 in early March, but saw an uptick to $604 by the end of March. Downloads followed a similar downward trend, beginning at 65K in late December and dropping to 11K by the end of March.
Time Raiders by YOOZOO (SINGAPORE) PTE. LTD. had an interesting trend. Revenue started modestly at $43 in late December but saw a significant increase to $820 by mid-March. Download numbers were less consistent, with a peak of 60K in mid-February but dropping to zero by the end of March.
These insights highlight the dynamic nature of the mobile gaming market in Malta. For more detailed insights and data, visit Sensor Tower.